Monday 29 May 2023

COMPUTER GAMES & ARCHITECTURE


The headline caught the eye:

Legend of Zelda game sells 10 million copies in three days - https://www.bbc.co.uk/news/technology-65609932


The astonishing statistic made one ponder the impact of these games on perceptions, understandings, and ambitions. The images used to create the games might not be the most immediate attraction, but they must play a role in how the world is seen given the enthusiasm for the package. One has to ask: Do games show us what to see in architectural renderings, that in turn prompt our expectations for design outcomes? Are architectural renderings closer to the games world than any lived experience; or is it that the technique defines the expression?




Whatever might be, with the popularity of the game, the graphics become an integral part of one's awareness, interests, judgements, and values; the positive attitude towards, and involvement with the game appears to be so engrossing, players must readily be accepting the identity created by the computer graphics, feeling and sensing in concert with them.



One is left wondering about how CAD is changing us and our world; how we approach, attend to, and recognise it.




The proposition is: does CAD have only one particular outcome with images; one particular ingrained feel and expression? Are we all captive to a system that is managing us and our expression and impressions as we delight in the games?

The situation is serious, and needs our attention; the images tell the story; illustrate the congruence - the surreal sense of space and flighty mass.



ZELDA GRAPHICS

















ARCHITECTURAL RENDERINGS




















No comments:

Post a Comment

Note: only a member of this blog may post a comment.