The headline caught the eye:
Legend of Zelda game sells 10 million copies in three days - https://www.bbc.co.uk/news/technology-65609932
The
astonishing statistic made one ponder the impact of these games on
perceptions, understandings, and ambitions. The images used to create
the games might not be the most immediate attraction, but they must
play a role in how the world is seen given the enthusiasm for the
package. One has to ask: Do games show us what to see in
architectural renderings, that in turn prompt our expectations for
design outcomes? Are architectural renderings closer to the games
world than any lived experience; or is it that the technique defines
the expression?
Whatever might be, with the popularity of the game, the graphics become an integral part of one's awareness, interests, judgements, and values; the positive attitude towards, and involvement with the game appears to be so engrossing, players must readily be accepting the identity created by the computer graphics, feeling and sensing in concert with them.
One is left wondering about how CAD is changing us and our world; how we approach, attend to, and recognise it.
The proposition is: does CAD have only one particular outcome with images; one particular ingrained feel and expression? Are we all captive to a system that is managing us and our expression and impressions as we delight in the games?
The situation is serious, and needs our attention; the images tell the story; illustrate the congruence - the surreal sense of space and flighty mass.
ZELDA GRAPHICS
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